I’m a story-driven game designer with a mind for alluring & engaging cooperative play.

Games

I design all types of games, with a preference for tabletop games. But I also design mobile games and tabletop RPGs.

Narrative

My second biggest passion in life is storytelling, either through the medium of games or via novel.

Graphics

I have years of experience with graphic and visual design and highly enjoy the process of creating something new.

I’m Vincent, and this is my portfolio website. Please feel free to check out any of my projects or contact me directly.

Vincent games

Game design, Narrative design, Graphical design.
"Vincent is a game-designer and narrative-designer who loves bringing worlds to life. He’s a happy-go-lucky guy, and always ready for a new challenge.”

"Vincent is a game-designer and narrative-designer who loves bringing worlds to life. He’s a happy-go-lucky guy, and always ready for a new challenge.”

– Vincent, talking about himself in the third-person.

Games for sale

Eldritch Arkham

Will you bring an end to madness, or cause it? Will you side with civilians or the eldritch? Play the fast-paced strategy game with 0 to 6 players to find out who you really are… Read more…

Vox Machina: Tactics

Creating a digital game alone is a hard task. Not just because of the scope, but also because of the multidisciplinary skills that are required. Still, I gave it a shot; I made a turn-based Read more…

Chants

This little card game is great for those that want a quick card-calling party game. It consists of 18 cards and a single round lasts no more than 10 minutes. The goal in Chants is Read more…

Cartomancy

As the weary adventurer pulled out a deck of cards, he knew he was in for a whole new adventure. His very essence was captured within these playing cards, and the hand he drew would Read more…

101 Game Ideas

I find my inspiration in the most random of places. Therefore, as a way of paying back, I challenged myself to come up with 1 new game idea every day (posted on my Twitter).

Spaceship Party

On reason I enjoy tabletop games more than digital, is that digital games often lack clear communication and cooperation – so I decided to make a mobile game focused around those two aspects. In Spaceship Read more…

Detectives 1v1v1

In this online competitive game 3 players go head-to-head with each other to becomes England’s best detective, tasked with solving the latest crime. The art used below is purely to relay the idea, as the Read more…

Crafter’s Dungeon

A small town is having trouble with monster crawling out of a nearby dungeon, and they are in desperate need of brave adventurers. Unfortunately, they only have you… Gold is the only reason you’re here, Read more…

Fury Road

Four vehicles start, only one survives. All hail the victor! On the Fury Road players will racing with one of four unique vehicles, avoiding landmines and mud-baths. They have to continuously avoid driving into walls, Read more…

Prowl

For my MA thesis I designed a tabletop role-playing game, based around the fundamental design-aspects of accessibility and possibilities. The result was this unconventional RPG, set in a world overrun by massive walking islands and Read more…

Engagement Game

In 2017 I made a board game to propose with. The game required both players to trade and play cards, working cooperatively to reach their goal. Each had to gather 3 relationship tokens before each Read more…

The Dublin Case

The year is 1896. Corruption and lawlessness is on a rise in Dublin, Ireland. Just last night a crime most foul was committed, and the culprit is still on the run. As a private detective Read more…

Prowl: Story

During the creating process of my tabletop role-playing game Prowl, I chose to write stories within the world to better understand the inner workings of the different creatures and cultures. This is one such story… Read more…

Non Architecture Branding

Non Architecture is an organization that tries to explore the boundaries of architecture, primarily through unconventional competitions. As art director for Non Architecture, I was in charge of designing the brand. We knew we wanted Read more…