Detectives

Detectives

In this 1v1v1 puzzle game, three players are put into the shoes of detectives in grimy old Victorian London, tasked with solving the latest crime. However, the other sleuths want to solve the case first, and it’ll be a race to the finish in this high pace puzzle and logical thinking game.

An impression of Detectives gameplay.

Each game starts with all three players standing around the crime scene. From here, they must explore London – the town is full of narrow streets, turns, alleyways, and shortcuts, that will be different in every game. The goal is for the player to be the first to discover the culprit(s), the weapon used, and the motivation behind the crime. Once all these answers have been collected, the player can return to the crime scene to solve the case.

Each game has up to 5 possible culprits, of which 0, 1, or 2 have actually committed the crime. Likewise, there are up to 5 weapons and 5 motivations, each of which has 1 that relates to the crime. Players see all these possible answers at the start of the game, and as they progress they gain information that excludes certain options. For example, learning that the culprit is female, removes any male culprits as options. Another example, learning that the weapon was used to hit the victim, guns and poisons are no longer an option. It is up to the player to keep track of this information, and use logical reasoning to deduce the correct answers.

A short animation of encounters in this mobile game.

Players gain more information by completing encounters. Each encounter can only be used once (by any player). There are three types of encounters:

The crime scene is the center of the map and the starting point of the game.

There is only one crime scene, at the center of the map. Here, player can spend 2 Clue points to insert their answer. If they are correct, they win the game. Else, they are blocked form trying again for 10 seconds.

The more efficiently the encounter is solved, the better the player.

There are many different points of interest across the map. When interacted with, the player is presented with a scene depicting many different objects. The goal is to select that which sticks out and pertains to the committed crime. When this is successfully done, the player has to choose one of three ways of interacting with the object. In both stages the player cannot fail, as choosing the wrong option simply removes that option from the board and allows for another pick. However, the better the player makes his choices, the more Clue points he will be awarded with.

An example of a point of interest could be the apartment of a single man, where a glass with lipstick on it might be worth investigating; or a dirty alleyway in which a fine fur coat is laying.

A witness holds extra useful information and are a great find.

Beyond the normal encounters, there are also the witnesses. These count as better encounters, as they give greater rewards (in Clue points). However, they are a much rarer find. Likewise to normal encounters, the player is presented with a person to ask questions to; each question leading to its own type of information and reward.

Gaining Clues and using abilities is a great way of getting ahead.

Players earn Clue points during the game, and are used in two manners: spend 2 of them to (try and) solve the case or on special abilities. Each player chooses three abilities for his detective, each costing a different amount of Clue points. Once the player has selected enough, he presses the icon to activate that ability – losing that many Clue points. Abilities include gaining more information on either the suspects, weapons, or motivations; learning how many culprits there are; highlight the three nearest encounters; or for 7 Clue points the player could get a definitive answers to one of the questions he is trying to solve.

Lastly, there are other forms of interaction within the map – mostly pertaining to player-interaction. There is Sherlock, who runs around London, who can be “captured” to steal Clue points from other players. Also there is Jack the Ripper who can be captured to have him chase after other detectives. A player can throw some coins on the ground to attract a crowd, making it harder for other detectives to move through the same area. There are also many smaller interactions, like dimming street lights to hide alleyways, or fences that can be opened to discover new shortcuts.