Eldritch Arkham (W.I.P.)

Eldritch Arkham (W.I.P.)

Updates May 2018*

Parts 1 2*

For once I decided to share a project before it was finished, in the hopes that it might inspire you to participate and share your thoughts and ideas with me twitter.com/VincentZGames.


Premise

I’m creating a game called Eldritch Arkham (working title), which is inspired by the writings of H.P. Lovecraft. After his death, many writers contributed to his stories, which eventually became known as the Cthulhu Mythos. However, some of these stories went against the original theme of Lovecraft’s writings; the unstoppable and uncaring otherworldly horrors that rule the universe. The modern take on his epics has been boiled down to tales of good versus evil, with the underdog/good guy always standing a chance to beat the omnipotent devil.

When Chaosium started making their genre-divining Call of Cthulhu TRPG, they were heavily inspired by these new bastard tales. Subsequently, when Fantasy Flight produced their slew of Cthulhu games they were inspired by Chaosium’s works. Therefore, neither can be considered true Lovecraftian.

My goal is to create a cooperative adventure game themed around (only) H.P. Lovecraft’s mythos, in which players take the role of investigators and take to the streets of Arkham in the hopes of stopping the Great Old One from awakening.

1 Defining the universe

Before you can create a flavour-heavy story-rich game, you need data; names, places, beings, events, artifacts, etc. So I reread a lot of Lovecraft’s work, and listed anything that stood out. See the full list of references here.

I don’t know how much if this will make it into the game, but it is good to have options.

2 Brainstorming styles

There are many different ways of relaying the feeling of horror and dread, but Lovecraft seemed to focus on the fear that stems from not knowing. It might seem logical to go for a Victorian-style, as Lovecraft himself spent his youth in this time period, however I chose to go for a more abstract “draw the full picture in your mind” style. After all, a common trope in Lovecraft’s works is trying to describe the indescribable.

I started out with a couple of Great Old Ones, as they seem to draw the most attention.

The result of many different sketches.


The story continues…