Idea Database

Idea Database

I’ve often found inspiration from the most random of places. Therefore, as a way of paying back to society, I’ve started posting new game design ideas every day on my Twitter.

I hope that someday some designer will be in search for inspiration, find my random blurbs, and get inspired to create something new!

A pipe, hat, spying eye, and looking glass.

Narrative driven card game in which each player’s deck provides a story for the opponent’s character, with obstacles to overcome, characters to meet, and mysteries to solve.

A thief standing atop a grid.

Heist game in which each player creates his own level, with guards, traps, security cameras, and hackable computers, which other players must solve in the least amount of steps.

Four mobile phones pointing towards each other.

Cooperative game in which each player uses his own mobile device. The player has different panels and list of tasks that must be performed before the time runs out. The twist, each listed task can only be performed by another players.

Three 3D shapes stuck together.

Three-dimensional Pictionary; a set of uniquely shaped tiles that attach to each other in different ways. The host adds tiles to his creation, and the first player to guess the creation wins.

Landscape in the style of The Legend of Zelda games.

Zelda-inspired simulation game in which you play a god shaping the planet, adding terrain and monsters, where NPC-heroes go on adventure and autonomously create settlements, dig tunnels, and sail out to other lands.

An old school game cartridge.

Sci-fi tabletop RPG in which you hack corporations. However, their security systems are complex OS that form entire worlds with different themes; including mechanics, objectives, and even laws of nature.

Three classical RPG icons with a fourth icon; the play button.

Turn-based combat system in which each character selects an action, after which all actions simultaneously take place in a custom cinematic.

Four-tiered board game setup.

Underwater exploration board game using a tiered tower with multiple platforms, of which the top layer is the water surface and the tiers below are the depths.

Line art of Howl's Moving Castle, by Ghibli.

A side-scroller/2D Sims-like game set in Howl’s Moving Castle. The aim is to keep the engine running and the castle walking, while adding new rooms and keeping the inhabitants happy.

Three simple monsters that evolve into stronger versions.

Rogue-like MMO in which each enemy is another player. When you defeat an enemy you level up to a stronger enemy, but when you die you are set back 3 levels.

A toy car driving off a ramp (made up of a pen).

Tabletop racing game with miniature vehicles in which the entire house is the course (no fall damage).

Two Mahjongg tiles, one wearing a samurai hat, the other a bandana and holding a katana.

Tabletop RPG using Mahjongg tiles as a deck for character action testing. The player builds a wall; width is awareness, height is defense.