101 Game Ideas

101 Game Ideas

I’ve often found inspiration from the most random of places. Therefore, as a way of paying back to society, I’ve started posting new game design ideas every day on my Twitter.

I hope that someday some designer will be in search for inspiration, find my random blurbs, and get inspired to create something new!

A series of carts.

Story-rich board game set around a caravan. Players gather people and adventures, adding them to their caravan, traveling to even more adventures and people to meet.

A hero next to a store, in a kingdom.

A series of connected games; one in which you are a store-owner, one is an RPG in which the hero can visit said store, one an RTS in which you move minions around that can be defeated by the hero, etc.

A hidden figure.

Social tabletop game; all players close their eyes, except the mole who keeps his eyes open, and plays a card. Each card has a number of holes in different shapes. If the right number of holes is presented, the mission succeeds.

A complex factory.

An assembly tabletop game in which you set up a massive factory to fulfill market demands; the playing area is as big as the table you’re playing on; tracks can overlap and mix, and hinder other players’ tracks.

A screenshot of the game, showing two adventure screens and a hand of cards.

Narrative-driven online card game in which each player plays cards either on his own story or the opponent’s; adding obstacles, locations, items, etc. Both players act at the same time; mana recharges constantly.

A walking mountain.

Shadow of the Colussess-type game, but there is only 1 behemoth enemy and its the size of a moving mountain, with villages, dungeons, engine rooms, etc.

Two CCTV cameras.

A slow-pace sim game in which you build the perfect city, with perfect systems and tight mechanics. But then you are introduced to an individual and realize how controlling the government is, and it becomes a survival first-person dystopian adventure.

A first-person view of an croaching archer.

A sniper/assassin game but set in fantasy medieval England as an archer of a mercenary gang.

A character flying through the air.

Multiplayer aerial combat fighting game in which super heroes fly about shooting, kicking, punching each other. The speed at which you have to move always increases, when not going fast enough you are instantly eliminated.

Four cards in front of a large ubilding with various rules.

A side-view sim like Fallout Shelter, but as a card game. You play cards to activate rooms, introduce new people, and deal with threats and hazards.

Three strangely shaped polygons.

A puzzle game in which you are a robot moving around a forgotten world. Each time you take damage you lose a polygon, altering your shape (which is required to solve puzzles). You only regain them at recharge stations.

A collection of gaming components.

A board game with random components and cards with different tasks. Playing the game helps game designers come up with new ideas, as they have to make up fair rules each time they use a components.

A hand holding a set of cards of leaves.

A gardening game played solitaire, like… Solitaire. It’s peaceful and calm. You plant seeds, watch the grow, harvest and collect, and sell them at the local farmer’s market.

Three players around three dice.

Coop dice-rolling game in which all players act simultaneously, trying to rob a bank and escape. However, each player has his own secret mission and one player is a mole, trying to make the whole team fail.

A data network transforming into a cyborg.

Spore, but with cyborgs. You start as a program on the internet, then gain a robotic body, and eventually hack the entire world.

A large wave behind a strong wall.

Building defense board game with Lego-like system of interlocking bricks. The goal is to prevent an incoming flood.

A massive golem next to a small one.

Online battle game in which each player is a golem. Being hit reduces your size, thus golems of many different sizes fight; climbing on to each other and nibbling legs.

A cloud with a sun, rain, and lightning.

Platformer in which you play a cloud. Become mist to go through objects; fluffy to fly; thunderstorm to attack.

Two spaceships meeting each other upsidedown.

Online spaceship battling game in which you control a fleet of ships; all moving in three dimensions.

A top-down view of a room.

Top-down adventure game set in Innsmouth; avoid the locals and explore the devil’s reef.

A skyscrapper size robot.

Streamer’s game in which chat operates a giant megazord, fighting monsters, and the streamer is a single player mechanics trying to keep things together.

An erupting volcano.

Each player is a volcano and each turn equals 1000 years. The goal is to erupt with the most power and devastation.

Top view of the flying turtle.

Smallscale tabletop wargame, set in Discworld. Because reasons.

A four-piece puzzle of a person.

Online puzzle game in which players can upload their own pictures to be puzzled on by relatives with dementia.

A Greek warrior facing off against a giant monster.

You play a world-shaping god with a demigod offspring that you need to train to become the best. Halfway through the game you lose complete control over your child as it enters puberty.

An astronaut with a VR headset on.

VR game set in space with exploration gear (grappling hook, jets, etc.) and free movement to explore an abandoned space station. No combat, just exploration.

Two units on a hexagon-grid.

Turn-based PvP tactical combat on a hex-grid in which both sides act simultaneously. Each turn the player moves a single unit, after which the turns ends. Skipping a turn/unit is not possible. The objective can be either ‘capture the flag’ or ‘king of the hill’.

A burning candle.

Tabletop RPG about survival in a world of complete darkness. Centre table stands a candle and the game lasts as long as the candle burns, after which darkness takes over the world.

Three cards, each showing a personal event.

Storytelling board game in which your copy of the game is customized to you, as you play through your own life (ups and downs).

A noteboard with multiple plans.

Board game in which you set up a startup company, in which you have to balance income with time, with the inevitable failure, with the energy to keep going for victory.

A classical warrior jumping out of a box.

Skirmish battle game with personalized units (gear + abilities), with easy setup, unique starting character, and a campaign AKA box-ready Mordheim.

Three suspects lined up.

Replayable deduction game (without cases); set 1 suspect aside, on a turn the player looks at one of the other suspects and shares 1 attributes (male/female, tall/short, fat/thin). First player to deduce which suspect is missing wins.

A puppet master leaning over his minions.

Real-time strategy game in which units can be controlled by other players. It’s an RTS for one player and a MOBA for a group of others, versus the game.

A happy jumper leaping across a field of tombstones.

Platformer in which your character dies every 100th step, resetting you to the beginning, while all other changes remain.

A sustem of planets revolving around each other.

Online RTS in which teams of players start on their own spherical planet and need to make an object large enough to reach the other planets, in order to defeat the players there.

Gizmo hiding behind a chair.

Hide and seek versus an small artificial gremlin that can be found using AR. It leaves behind footprints that fade over time, as it runs around from one spot to the next.

Three UFOs flying about.

Hidden-role game in which each player has a UFO and tries to abduct different kinds of objects; centre table are random household objects, and each player calls out an attribute, preventing adjacent players from taking those objects.

Two dice, showing demonic symbols.

Dice-rolling set-collection game in which players avoid gaining all the icons to accidentally summon a demon and end the world AKA Yahtzee with only penalties.

A gathering of random cards spread around.

Deck of cards with terrain features & events. The table you play on is an island, and where the cards are placed depicts their actual location. Players semi-cooperatively try to avoid dangers and gain enough resources to build a boat and escape.

Two decks of cards, one for the hero and one for the dungeon.

Card game in which each player builds 2 decks; one for the character and for for a dungeon. Each player must escape the other player’s dungeon.

A visualization of a dark hound that represents a depression.

A diary-entry game in which you rate your bad thoughts. This rating is transformed into an evil dark hound that you need to defeat.

Jack the Ripper holding a knife omniously.

1v1v1 competitive puzzle game set in the world of Jack the Ripper.

A mix between a cat and a cup of tea.

Catcup. You are a cat. But shaped like a cup… Catcup.

A newspaper cut up into four puzzle pieces.

Newspaper game in which you need to add as many important articles to the front page as possible AKA roll-and-write Tetris.

A mind being defragmantated.

Horror game in which you play as someone who is slowly loosing control over his body. Mouse-movements become sluggish, movement controls reacts slower, and you need to hold different sets of (more) buttons to interact with the world.

An invisible sniper.

Online stealth/sniper shooter in which you are invisible & blind – but NOT immaterial or deaf – when standing still.

A frosty viking ship.

Seafaring PvPvE game in which viking draugr invade in a storm of frost; you are part of a faction aiming to reclaim a set if islands.

A post-apocalyptic person wearing a gasmask.

Each player is a survivor of the apocalypse. The game takes place in your own home as you try to survive & escape your own destroyed town.

A layout of the dice-mechanic.

Adventure Time tabletop RPG in which you use d6 with a face on it. When rolling, all opponent’s dice within line-of-sight of your die’s face are removed before counting.

A small racer driving across furnature.

AR racing game which simulates a small vehicle driving across your surroundings: jumping from objects in your living room, racing across the ceiling of your office, crashing into a tree. No race track; instead certain spots in your surroundings are marked.

Two robots, both cube-shaped.

Mass online platformer in which each player is a cube-shaped robot. Dead robots form building blocks used for the puzzle-platforming. The first player to reach the finnish wins.

A rat, holding a tiny dagger and a bag of stolen goods.

Stealth game in which you play as a master thief rat in a millionaire’s mansion.

A judge with a VR set on holding a gavel.

VR game set in a courtroom in which you are the judge. You’ll have to read people’s faces and analyze evidence to eventually make a judgement.

Two heroes fighting a monster on a hex-grid, by placing hex-shapped tokens indicating their actions and directions.

Hex-grid arena fighting tabletop game in which players place tiles in fields to determine their actions AKA single unit Neuroshima Hex meets Monster Hunter.

A man sliding through the space between to closed doors.

Shooter in which you are made of inflatable rubber; able to slide through cracks and absorb bullets. However, walking like flubber is real hard.

A hero surrounded by enemies, each with a keyboard key above their heads.

Roguelike dungeon crawler where enemies are defeated by pressing certain (combinations of) keys, as an education game to teach touch typing.

Morty jumping out of a portal.

Reality-swapping adventure game in which your character swaps to a new reality every 60 seconds, with random natural laws, obstacles, and abilities.

Two cards, neither of them showing any cost.

Online card game without turns; each player gains 1 mana per second & the maximum mana increases every 5 seconds.

A kasa-obake yokai.

Yokai research game in which you need to witness & study each type of yokai by setting up events in a certain way and place traps to capture and study them (no pokéballs!).

Piles of tokens on a triangle-grid.

Tower building game set on a triangle grid with random player tiles on each intersection. Players move tiles along the lines a number of steps equal to the tower’s height. When no more moves are available, the player with his tile on the highest tower wins.

A smith hammering away with a smartphone.

Smithing mobile game in which you get poorly described assignments and then have to hammer (tap) a chunk of iron into the desired shape.

Water dripping off invisible floors and walls.

Platformer in which you don’t see the platforms or walls. But you can shoot water, to see it drip off the surroundings.

The black knight from Monty Python's The Holy Grail.

Action RPG about defeating a murderous black knight. After slaying all his servants & gaining your own followers, you defeat him and become the new black knight.

A ramshackled steam-punk battle tank.

Battle royale game in which players build tanks (steampunk style) in teams. Bigger equals stronger, but also more work to keep moving. Stowaways accepted.

A map of a standard MOBA.

MOBA in which one player on each side controls all the mobs (like a real-time strategy game).

A deck of cards showing a group of people with a lightbulb above their heads.

Card game with creative inspirational tasks listed on each card, used by students/startups for the ideation process. Shuffle, brainstorm, repeat.

A succubus hiding in the shadows.

Puzzle-like stealth game in which you play as a succubus demon dragging people into the underworld instead of assassinating them.

A computer showing an old school text-based adventure.

Retro type-command adventure game with modern AI so that the player can type anything (and it is understood as a command). “Grab the banana and throw it at the Queen… Angrily.”

An advanced submarine travelling westwards.

Oregon Trail but set underwater, where the mobile submarine has to be expanded, improved, and repaired as you make your way from R’lyeh to Atlantis, facing sharks, poisonous urchins, underwater volcanoes, and more.

White blood cells fighting against bacteria.

2D exploration game inside a human body, playing as white blood cells fighting off pathogens.

A red wine bottle with glass.

Set-collecting game about the process of wine-making. Gathering “notes” and making different blends. For the posh geeks out there.

Two players, each hold one side of a tablet, player a game together.

Two-player local co-op shoot ’em up. Each player holds one side of a tablet, with mirror controls for their own characters in a top-down view.

Two Mahjongg tiles, one wearing a samurai hat, the other a bandana and holding a katana.

Tabletop RPG using Mahjongg tiles as a deck for character action testing. The player builds a wall; width is awareness, height is defense.

A toy car driving off a ramp (made up of a pen).

Tabletop racing game with miniature vehicles in which the entire house is the course (no fall damage).

Three simple monsters that evolve into stronger versions.

Rogue-like MMO in which each enemy is another player. When you defeat an enemy you level up to a stronger enemy, but when you die you are set back 3 levels.

Line art of Howl's Moving Castle, by Ghibli.

A side-scroller/2D Sims-like game set in Howl’s Moving Castle. The aim is to keep the engine running and the castle walking, while adding new rooms and keeping the inhabitants happy.

Four-tiered board game setup.

Underwater exploration board game using a tiered tower with multiple platforms, of which the top layer is the water surface and the tiers below are the depths.

Three classical RPG icons with a fourth icon; the play button.

Turn-based combat system in which each character selects an action, after which all actions simultaneously take place in a custom cinematic.

An old school game cartridge.

Sci-fi tabletop RPG in which you hack corporations. However, their security systems are complex OS that form entire worlds with different themes; including mechanics, objectives, and even laws of nature.

Landscape in the style of The Legend of Zelda games.

Zelda-inspired simulation game in which you play a god shaping the planet, adding terrain and monsters, where NPC-heroes go on adventure and autonomously create settlements, create tunnels, and sail out to other lands.

Interlocking random 3D shapes.

Three-dimensional Pictionary; a set of uniquely shaped tiles that attach to each other in different ways. The host adds tiles to his creation, and the first player to guess the creation wins.

Four mobile phones pointing towards each other.

Cooperative game in which each player uses his own mobile device. The player has different panels and list of tasks that must be performed before the time runs out. The twist, each listed task can only be performed by another players.

A thief standing atop a grid.

Heist game in which each player creates his own level, with guards, traps, security cameras, and hackable computers, which other players must solve in the least amount of steps.

A pipe, hat, spying eye, and looking glass.

Narrative driven card game in which each player’s deck provides a story for the opponent’s character, with obstacles to overcome, characters to meet, and mysteries to solve.