My favourite game, 1981’s Sherlock Holmes Consulting Detectives, is a masterpiece in both writing and design. In it, any number of players try to solve a crime in Victorian London, either cooperatively or competitively. The unique thing about it is that the player really has to become a detective, instead of simply acting to be one. The rules are as such: go to a location of your choice, read the entry, figure out what clues it gives you, repeat. Often simplicity is best.
For this ancient game, I’ve created my own trilogy of scenarios. I updated the play-style a bit, by adding a continues storyline and some other new elements (no spoilers). I’m happy to say that folks around the globe are enjoying my work!
“Now this is the SHCD expansion I was waiting for.”Fan
“Of all the cases I’ve ever played, I think this is the best one.”Other fan
The 3 cases I wrote are compatible with the ’81 game and can be downloaded for free. However, if you feel like supporting my work, you can buy my game. I’ve made multiple improvements to the game mechanics, making it a ‘stand-alone’ experience. This also means it’s a great gift! All you need is my game and a pencil and you’re off to catch the culprit.