Creating a digital game alone is a hard task. Not just because of the scope, but also because of the multidisciplinary skills that are required. Still, I gave it a shot; I made a turn-based tactical combat game based around a popular show–Critical Role–following their narrative.
Level by level the player will have to defeat a set amount of enemies on a fixed map. They choose which 4 heroes they have enter the battlefield – each hero has its own skills and attributes. As the game progresses, new heroes are earned, allowing for more tactical creativity.
Each turn, the unit is allowed to move and perform an action. Foes act according to a non-random AI, allowing the player to anticipate their behavior. The foe’s state-of-being also affects its behavior. All abilities and animation are accurate to the show’s depiction – which was inspired by D&D.